Enemies are consistently noisy and make every effort to let you know that they’re there, either by announcing their presence or making no effort to keep quiet and catch the player off guard. How on Earth our character can aim whilst being blind is anybody’s guess, so it could be argued that this mechanic is pretty much built-in with the game. A sinister contraption lies ahead…ĮchoBlade is a dangerous world full of enemies and traps, so naturally, the character is provided with weapons such as a sword and a crossbow, the latter having pretty god-awful aiming mechanics. As such, it can be frustrating to revisit previous levels knowing all your progress was essentially reset. EchoBlade has the habit of resetting levels you backtrack to, meaning any puzzles, enemies and secrets you had previously discovered are back in their original placements. The world is made up of several separate rooms, many of these rooms containing giant keys that the player must collect in order to progress. Simply standing still in a quiet room will completely darken the screen, blinding the player and encouraging them to keep moving in order to progress further in the game. Each footstep, sword swing and the voice of our enemies illuminates the path forward. Players will notice first of all that once we enter the world of EchoBlade, there is nothing but the sounds surrounding us to help the character traverse the depths of the dungeon. You’re lucky you’re not glowing red, pal… We play as an unnamed knight wearing the world’s worst helmet, one that renders the wearer completely blind while attempting to escape a dungeon in the pitch black with only echolocation as our source of movement. EchoBlade is an indie game like no other, but that doesn’t make it any more interesting than most.
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